Integrate · immersiveBeta

Immersive training as a content lane.

VR training shouldn’t mean a separate, blind silo. The VR content lane delivers Quest/APK immersive experiences through the same platform as your 2D courses — same dispatch, same xAPI telemetry, same reporting. Add immersive where it helps, without a second system to run.

Quest / APK delivery Same xAPI telemetry One catalog, one report
VR lane · Quest deployment● APK
Forklift Safety · Immersive
vr_pkg_3K · Quest 3 · 214 MB
DEPLOYED
Headset session · resumed
sess_VR8 · hazard module 2/3
IN HEADSET
Same xAPI telemetry as 2D→ LRS
Quest / APK
Immersive delivery
Same xAPI
Telemetry as your 2D courses
One catalog
VR sits beside everything else
One report
No separate VR silo
This feature is in beta.

The VR content lane is in beta. Package upload, the VR session player route, and xAPI telemetry are working today; the deliberate design choice is to keep VR present but not dominant — it’s a lane in the same platform, not a separate product.

NEW TO THIS? START HERE

Why VR as a “lane,” not a silo.

Most VR training tools are islands: separate uploads, separate tracking, separate reports. The content-lane approach treats an immersive build like any other package — it’s dispatched, launched, and measured the same way, and its xAPI data lands in the same record store. So the move to immersive doesn’t fragment your reporting or double your operational load.

Safety & hands-on skills trainingProviders adding an immersive offeringEnterprises piloting VR at scale
WHAT YOU GET

Immersive, on the same rails.

VR package & upload

Upload Quest/APK builds through the same reliable processing pipeline as your SCORM and xAPI packages.

VR session player route

A dedicated headset session route launches the experience and tracks it like any other session.

Same xAPI telemetry

Immersive interactions emit xAPI statements into your conformant LRS — VR data and 2D data, side by side.

Dispatch & deliver

Route immersive content to where it’s needed with the same controls as the rest of your catalog.

Unified reporting

Completion and performance show up in the same analytics and evidence — no separate VR dashboard.

Present, not dominant

VR is a first-class lane, but it never takes over the product — you adopt it at the pace that fits your program.

FOR THE TECHNICAL BUYER

A lane, not a fork.

VR builds upload as packages, launch through a VR session route, and emit xAPI to the same LRS as your 2D content. That means dispatch, analytics, compliance evidence, and the developer API all apply to immersive content without special-casing — one set of rails for the whole catalog.

  • VR package & upload APIs in the same pipeline
  • Dedicated VR session player route
  • xAPI statements to your conformant LRS
  • Dispatch, analytics & evidence apply unchanged
VR PACKAGE · API
POST /v1/vr/packages
{ "title": "Forklift Safety",
  "platform": "quest",
  "artifact": "forklift.apk" }

← 201 · in pipeline
{ "vr_package_id": "vr_pkg_3K",
  "status": "processing" }
See the full API

Add immersive without a second system.

Get a sandbox key and upload a VR build into the same catalog as your courses.

Get a sandbox keySee all features